&0183 &32 SMITE - God Reveal - Chernobog, Lord of Darkness. My top damage is when I played kukukan and finished a 57 minute game with 97k player damage, but only had 22 kills.2020. Funny enough I only had around 50k player damage. I guess I became super Saiyan or something because I ended that game 50/3/19.However once you have tightened up your aim, choosing the proper Hunter can allow you to absolutely dominate the opposing team. This applies to all Hunters, even those that can be built with a focus on their abilities. Due to much of their potency being built around their auto attacks and SMITE’s unique third-person skill shot design Hunters require a more nuanced and skilled hand to play successfully as there is a direct correlation between a Hunter’s success and your ability to land auto attacks. An unchecked Hunter can split push your tower defenses or melt through your squad one at a time in a team fight. He is one of the most Hunters can be hugely impactful in Conquest matches due to their ability to swing into hyper carries and saw through objectives and enemy towers like so much balsa wood.His 1, Crystallized Curses, is a large diameter AoE that explodes for heavy damage and will root any enemies in range. His passive, Heart of Cold, applies stacks to any enemy he tags with an auto-attack and once it hits three stacks the crystals of his auto attacks explode dealing not only additional damage to the primary target but hitting any targets nearby. The majority of hunters are classically designed as single-target specialists, able to burn down one enemy after another before anyone can stop them but Chernobog has several abilities that inherently spread this damage. His global ultimate also solidifies his relevance at all stages of the game after level 5.- He has excellent AoE damage. He is one of the most well-rounded Hunters available and has the flexibility to be built in the three main styles of ADC’s in SMITE: ability based, crit based, lifesteal based.His ult, Living Nightmare, allows him to take to the skies and choose any enemy on the field to fly to. He can also use the channeling of his ult to temporarily be damage immune as well.- He has a global presence. Aside from providing brief immunity this is a very unpredictable ability to track as it's not simply a straight line dash. He becomes shadow and can dash into a wall where he will remain untouchable until the ability terminates or until he dashes a second time. His 3, Into Darkness, is one of the more unique dashes in the game. When it comes to a teamfight Chernobog spreads damage better than most ADCs in the game even while only targeting a single god.- He’s very safe.
![]() Although his kit is one of the simplest in terms of how it works he has a very high skill ceiling due to the fact that his potency is entirely dependent on how great your aim is. He is perhaps the purest Hunter in regards to the core mechanic of dealing out punishing damage through auto-attacks. RAMA: THE UNDISPUTED KING OF AUTO-ATTACKSSMITE - God Reveal - Rama, Seventh Avatar of VishnuRama is like unsalted, unbuttered mashed potatoes: plain, boring, but they’ll get the job done. It is also useful when split pushing towers or objectives.4. ![]() Unlike every other god in SMITE, Izanami's auto-attacks shoot out and return to her like deadly boomerangs. If you want to dominate the duo lane she is one of the best possible selections to make.- Her auto-attack mechanic is difficult to evade. Due to her unique auto-attack mechanic she will likely always be relevant in the meta as an ADC and the rest of her kit pushes her into a top spot for Hunters. His ult, Astral Barrage, allows him to jump into the sky for up to 5 full seconds allowing him to evade incoming damage and let his teammates regroup on top of the fact that it allows for three punishing skill shots (if you can land them).SMITE - God Reveal - Izanami, Matron of the DeadIzanami, aside from looking as though she stumbled right off the set of the Grudge, is one of the slipperiest gods in the game and a nightmare to try and avoid. Sitting as his 3, Rolling Assault, this dash allows him to quickly bound in whatever direction Rama is moving which allows him to close a gap, dodge and attack, or exit a fight in a quick and decisive manner. His dash was one of the more unique abilities in the game introduced. This allows her to have some of the safer escapes in the game and set up for some of the most devastating ganks as it pairs well with her burst damage.- Her burst damage comes with strings. Although it has a long activation time (relative to movement abilities) it allows her to jump to a target location and become stealthed. Her 3, Fade Away, is one of the better movement abilities in the game. This allows her to outpush most other Hunters and nullifies a tank’s ability to body block incoming damage to their weaker teammates or structures.- She’s even slipperier than Rama. ![]() He can use this to dodge incoming damage, flee over walls, or chase kills. His 3, Dive Bomb, allows him to quickly leap into the air, assess a situation, and dive to a target location. In the hands of a skilled ADC player he can sway the tide of nearly every team fight and snowball during the laning phase.- He has one of the best escapes in the game. He deals very heavy burst damage, is a very safe duo laner, and has ample crowd control. HOU YI: BEWARE THE MARK OF THE GOLDEN CROWSMITE - God Reveal - Hou Yi, Defender of the EarthHou Yi, as stated in the Arena power rankings, is one of the top gods in all of SMITE, in particular due to his significant presence in team fights. Hp laserjet m1005 driver for macHou Yi can select a huge target area and bombard it with suns that deal upwards of 1000+ base damage to any enemies in the range long enough. His ult, Sunbreaker, is as awesome as its name suggests and is perhaps one of the most damaging team fight ults in the game. When coupled with his 2, Mark of the Golden Crow, it will stun an enemy hit. A perfectly aimed (and lucky) shot could feasibly do almost 1200 damage + 127% of your physical power on an unlucky enemy. This ability is lethal in the tight confines of parts of the Conquest jungle as it can pass through enemy gods allowing them to be struck multiple times. His 1, Ricochet, and primary damage dealing ability is a straight line ability that can rapidly clear a minion wave and deal significant god damage but it can also be shot to rebound off walls or other geometry gaining additional damage for each ricochet.
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